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1. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
With every industrial available at level 1 in the appropriate racial skill, it will take under 2 hours for a new pilot to have all the racial haulers at their command. Using some of the "extra" Minmatar and Gallente hulls for specialist jobs isn't...
- by Serith Ellecon - at 2013.06.24 15:55:00
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2. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
I fail to see why using one of the Gallente Iteron hulls for something special would be game breaking. After all, a certain other race already has a non-game-breaking E-war battleship that no other race has an equivalent of. I also want to see a h...
- by Serith Ellecon - at 2013.06.19 13:26:00
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3. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Beaver Retriever wrote: Luc Chastot wrote: How does this change the fact active tanking bonuses are useless for fleets, thus completely wasted? Also, how does this change the fact Gallente has 4 ships with an almost useless bonus, while Minm...
- by Serith Ellecon - at 2013.04.13 10:16:00
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4. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: Akturous wrote: So ships like the Ferox which are only good because of the 5% get nerfed, ships like the Archon, whilst being the best triage carrier is still lol against dreads and even more so now (seriously, you can't tan...
- by Serith Ellecon - at 2013.04.12 17:15:00
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5. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Like others, I believe there needs to be a bit of a bone thrown towards players newly into battleships. Perhaps a small cap use reduction in some of the mid range battleship lasers would be that answer?
- by Serith Ellecon - at 2013.04.12 11:50:00
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6. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Quote: Hyperion: Here's the new and improved Hyperion. Based off of your feedback, this new version goes from 8 turrets to 6, while doubling its damage bonus from 5% per level to 10%. It also gains a larger drone bandwidth and bay, a utility h...
- by Serith Ellecon - at 2013.04.10 11:33:00
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7. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I agree with much of the sentiment expressed so far. Hyperion will remain as it is now - utterly terrible. Domi changes I kind of like. Mega - No. Just No. I'd rather lose a high from it to gain a mid than lose a valuable low. Losing a low slot is...
- by Serith Ellecon - at 2013.04.09 11:12:00
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8. Gallente battleships - Where did the railgun ship go? - in Player Features and Ideas Discussion [original thread]
Let's start by looking at the current T1 Gallente Battleships. Dominix - The baby carrier, not bad as it is currently, doesn't need more than minor tweaking. Megathron - Well tanked but slow, and the weapon bonuses work well for both blaster and ...
- by Serith Ellecon - at 2012.11.24 00:04:00
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